
This is due to different mod rarities having different Credit base costs (Cr BC):Ĭommon Mods: Cr BC = 483 Credits 483 Uncommon and Peculiar Mods: Cr BC = 966 Credits 966 Rare, Amalgam, and Riven Mods: Cr BC = 1,449 Credits 1,449 Legendary Mods: Cr BC = 1,932 Credits 1,932

Credit cost, just like Endo cost, is based by mod rarity and its rank. To upgrade any existing mod with Endo you will also need credits. The amount of Endo needed to rank up a mod is given as:įusion Cost from Current Rank = E BC × (2 CurrentRank) × (2 TargetRank - CurrentRank - 1)įusion Cost from Previous Rank = E BC × (2 CurrentRank)įusion Cost from Rank 0 = E BC × (2 TargetRank - 1) Endo to rank This is due to different mod rarities having different Endo base costs (E BC):Ĭommon Mods: E BC = 10 Uncommon and Peculiar Mods: E BC = 20 Rare, Amalgam, and Riven Mods: E BC = 30 Legendary Mods: E BC = 40 The Endo offered by one mod can be calculated with these formulas:Ĭommon Mods: Endo Offered = (10 ÷ 3) × CurrentRank + 5 Uncommon and Peculiar Mods: Endo Offered = 7.5 × CurrentRank + 10 Rare and Amalgam Mods: Endo Offered = 12.5 × CurrentRank + 15 Legendary Mods: Endo Offered = 20 × CurrentRank + 20 Requiem Mods: Endo Offered = (500 ÷ 3) × NumberOfCharges + 500įor example, the Endo of a Rank 6 Uncommon Mod is:Īs stated before, the amount of Endo needed in the Fusion process is dependent on the Mod's rarity.
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However, an Uncommon mod will not give twice as much as a common, and neither will rare mods.

Uncommon mods require twice as much Endo to rank up as common mods, and rare mods need thrice the Endo of common mods.A mod requires a certain amount of Endo to rank up, which is dependent on the mod's rarity.
